Tag Archives: 3DS
Is mobile gaming just about empty experiences? An unbiased answer from an owner of a Vita, 3DS, and iOS device.
Phone gaming has become synonymous with casual fluff like Angry Birds and Fruit Ninja. I’m not saying they are bad games. In fact, they are pretty ideal for killing 5 or 10 minutes of time. Launching birds at pigs does have its initial novelty, as does swiping fruit like some kind of crazed, lunatic chef. Also, both games play rather well with the strengths and limitations of any touch screen device. However, there are titles that go beyond being mindless entertainment. Some even rival, and surpass, the innovation found on traditional handheld gaming devices. Most of these gems are usually some kind of puzzler, platformer, or adventure game. The touch screen services these genres rather well. As for big budget shooters and action-adventure titles, I doubt you’ll see anything comparable to Uncharted Golden Abyss or Resident Evil Revelations for a long time…if ever! Those are genres that just work much better with analog sticks and traditional button layouts. Also, iOS or Android gamers won’t shell out $30-$40 for any of these titles…at least not now. Fortunately, I have both a Vita and a 3DS for these kinds of games. I keep my iOS device for those rarities you won’t find on either Sony’s or Nintendo’s portable platforms. Now, the following list isn’t my top 10 of all time. I left out games like Ghost Trick, which is superior to the DS version, and World of Goo (a PC/Wii game) because they are ports. I wanted to focus more on titles only available on mobile devices.
Monolith Soft Working on 3DS Game

Monolith Soft, Xenoblade Chronicles’ developer, has opened a recruitment page seeking staff for the following positions, effect designers, motion designers and 3DCG designers. All three positions are for their newly formed Kyoto studio.
Apparently, Monolith Soft will have its new studio develop a new 3DS game. Which is good news for the 3DS, since in my opinion it’s still in need of more games. Gamers can only play Ocarina of Time and Resident Evil Revelations for so long until they get bored.
Source: andriasang.com
Japanese Software/Hardware Sales, February 13 – 19
Things are looking great for the Nintendo 3DS, as they had a 40% increase in sales thanks to the released of New Love Plus and Theatrhythm Final Fantasy. Unlike the 3DS, the Vita continues to struggle, as it keeps selling less with each passing week.
Software Sales - Release date and life-to-date sales are in parentheses
- [3DS] 01. New Love Plus (Konami, 02.14.2012): 104,969 — NEW
- [PS3] 02. Binary Domain (Sega, 02.16.2012): 73,683 — NEW
- [3DS] 03. Theatrhythm Final Fantasy (Square Enix, 02.16.2012): 67,206 — NEW
- [3DS] 04. Mario Kart 7 (Nintendo, 12.01.2011): 22,015 (1,506,522)
- [3DS] 05. Super Mario 3D Land (Konami, 02.16.2012): 17,791 (1,348,776)
- [3DS] 06. Monster Hunter 3G (Capcom, 12.10.2011): 17,490 (1,249,833)
- [PSP] 07. Samurai Warriors 3Z Special (Tecmo Koei, 02.16.2012): 17,125 — NEW
- [3DS] 08. Resident Evil Revelations (Capcom, 01.26.2012): 15,666 (231,907)
- [PSP] 09. Genso Suikoden (Konami, 02.09.2012): 13,695 (75,479)
- [PSV] 10. Gravity Daze (Sony, 02.09.2012): 10,219 (53,680)
- [3DS] 11. Tekken 3D Prime Edition (Namco Bandai, 02.16.2012): 9,421 — NEW
- [3DS] 12. Good People Die (Chunsoft, 02.16.2012): 9,307 — NEW
- [PS3] 13. Gran Turismo 5 Spec II (Sony, 02.02.2012): 8,169 (42,198)
- [WII] 14. Just Dance Wii (Nintendo, 10.13.2011): 7,643 (542,589)
- [PSV] 15. Good People Die (Chunsoft, 02.16.2012): 6,538 — NEW
- [PS3] 16. Armored Core V (From Software, 01.26.2012): 6,430 (212,784)
- [3DS] 17. Inazuma Eleven Go (Level-5, 12.15.2011): 6,268 (393,130)
- [PSP] 18. Monster Hunter Portable 3rd PSP the Best (Capcom, 09.22.2011): 5,223 (197,031)
- [WII] 19. Wii Sports Resort (Nintendo, 11.11.2010): 5,135 (873,120)
- [3DS] 20. Nintendogs + Cats (Nintendo, 02.26.2011): 4,839 (501,169)
Hardware Sales - Last week’s sales are in parentheses
- 1. 3DS: 94,667 (67,558)
- 2. PS3: 21,993 (22,002)
- 3. PSP: 14,824 (15,860)
- 4. PSV: 12,309 (13,939)
- 5. Wii: 7,874 (8,206)
- 6. PS2: 1,433 (1,239)
- 7. X360: 983 (1,139)
- 8. DSi LL: 901 (957)
- 9. DSi: 656 (651)
Source: andriasang.com
Resident Evil Revelations: Pocket Review
Resident Evil is back! Revelations takes a bite into the old school formula, while splattering elements of the newer titles. This is no bastard child of its atmospheric origins and action-oriented sequels. It’s an almost perfect offspring of the two. Resident Evil Revelations brings back the jumps, eeriness, and survival aspects, while keeping the gunplay and killing spree of the newer games. One minute, you are on edge, wondering what will pop out next. Then, you’re battling off dozens of surrounding enemies. The pacing is bloody good. Nothing ever feels old. A big shot goes out to the boss battles. Some of them put the ones in current console games to shame. The same goes with the length of the campaign. My playthrough clocked in at 12 hours. That’s a surprising amount of content to sink your teeth into, for this type of genre. There’s also a raid mode, which will keep you coming back for even more bloodshed. My main gripes are the story, which is downright silly. The dialog is also extremely weak, to the point of being unintentionally funny. Though, that has always been a Resident Evil trademark, so it was to be expected. There are a few areas that felt pretty cheap or were not that much fun to play. However, the bulk of the experience was an atmospheric roller coaster ride, brought to life with stunning 3D visuals and ominous sound design.





















