Category Archives: Game Reviews
Please return your seat backs to their full, upright and locked position – How Spec Ops: The Line attempts to change the way we think about shooters.
We take a look at Spec Ops: The Line, in what turns out to be one of the most surprising, interesting and ultimately conflicting game so far this year.
A few weeks ago I wrote an article about the Mass Effect series. I observed the way the games had transformed into a commercial juggernaut by this third installment, and how there may have been sacrifices made along the way in order to bring new fans to the series. Thus, I wondered if Mass Effect 3 would be able to hit the sweet spot between hardcore and commercial in a way that wouldn’t alienate any of the fans that they picked up along the way. Before I get too into my review, let me once again give you a little info about myself. I’ve been a fan of this series since I was about 10 minutes into the first game and saw Saren betray the shit out of Nihlus. I would have had a hard time disliking ME3 based off of the simple fact that I am absolutely in love with the universe and the lore behind the games. However, this is my first review and I will make it a fair one. That said, Mass Effect 3 deserves your money. Yesterday.
Zombies, Mutated Creatures, animals, monsters, terrorists, Russian terrorists. We’ve shot them all, but what about Robots? The last title of note to focus on the massacring of robots wasVanquish, which coincidentally was also published by SEGA, the same company bringing us Binary Domain.
Developed by SEGA’s Internal Yakuza studio, Binary Domain is a huge departure for the company. Trading in distinctly japanese beat ‘em mechanics and an open world filled with a nonessential activities for a linear romp focused on guns ‘n robots is no easy feat, and this proves to be the studio’s most ambitious project yet.
Escape plan was my most anticipated game for Vita. It had all of the perfect elements on paper: gorgeous black and white graphics; mind-bending puzzles; innovative controls that could not be done on any other platform, due to the rear touch pad. I truly thought this title was going to be for the Vita, what Pushmo was for the 3DS. Then I played it. As the game progressed, I found myself looking for an actual escape plan to avoid this title.
I went into this game with little expectations. I had read a lot of mixed reviews and wasn’t exactly blown away by the trailer either. The graphics looked nice, but I had a feeling this was going to be a poorly written, 4 hour experience, providing nothing more than a tech demo. I’m proud to say I WAS WRONG! This is truly like having a Playstation 3 Uncharted in the palm of your hands.
Resident Evil is back! Revelations takes a bite into the old school formula, while splattering elements of the newer titles. This is no bastard child of its atmospheric origins and action-oriented sequels. It’s an almost perfect offspring of the two. Resident Evil Revelations brings back the jumps, eeriness, and survival aspects, while keeping the gunplay and killing spree of the newer games. One minute, you are on edge, wondering what will pop out next. Then, you’re battling off dozens of surrounding enemies. The pacing is bloody good. Nothing ever feels old. A big shot goes out to the boss battles. Some of them put the ones in current console games to shame. The same goes with the length of the campaign. My playthrough clocked in at 12 hours. That’s a surprising amount of content to sink your teeth into, for this type of genre. There’s also a raid mode, which will keep you coming back for even more bloodshed. My main gripes are the story, which is downright silly. The dialog is also extremely weak, to the point of being unintentionally funny. Though, that has always been a Resident Evil trademark, so it was to be expected. There are a few areas that felt pretty cheap or were not that much fun to play. However, the bulk of the experience was an atmospheric roller coaster ride, brought to life with stunning 3D visuals and ominous sound design.