Recent posts

#1
System Wars / Re: Relic becomes independent ...
Last post by Cooke - Today at 06:02:41 PM
I would like a new Homeworld 
#2
System Wars / Re: Famitsu sales (3/18/24 – 3...
Last post by Cooke - Today at 06:00:47 PM
PS5 is a flop
#3
System Wars / Starfield's lead quest designe...
Last post by Quad Damage - Today at 05:56:49 PM
https://www.pcgamer.com/games/rpg/starfields-lead-quest-designer-had-absolutely-no-time-and-had-to-hit-the-panic-button-so-the-game-would-have-a-satisfying-final-quest/


"We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked."

Part of the issue, Shen said, was the sheer size of the team working on Starfield. Skyrim's development team was around 100 people, which made collaboration between different departments easier. That team size grew to about 150 for Fallout 4, then over 350 for Fallout 76, and 500+ for Starfield. That's not just Bethesda Game Studios but outside developers like Machine Games, Nobody Studios, Arkane, Snowed In, and The Forge Interactive.

As it became clear Starfield's main quest was missing a big final set piece and there wasn't enough time to create one, Shen turned to senior level designer Steve Cornett. "He was definitely our panic button," Shen said. Cornett had the idea for dimension hopping, which would let the player revisit several key locations from earlier in the game, and more importantly, save the time of crafting entirely new locations for the final battle.


an army of studios and 8 years dev time, including a year delay, and it was still a rushed POS :hest:
#4
System Wars / Re: WWE in 2024
Last post by -GD-X - Today at 05:39:30 PM
wrestling is gay af. never got the appeal.
#5
Software Sales
  • [NSW] Princess Peach: Showtime – 77,562 / NEW
  • [PS5] Dragon's Dogma 2 – 68,592 / NEW
  • [PS5] Rise of the Ronin – 64,646 / NEW
  • [NSW] Dragon Quest X Online: The Door to the Future and the Sleeping Girl – 17,919 / NEW
  • [NSW] Mario Kart 8 Deluxe – 9,276 / 5,758,176
  • [NSW] Super Mario Bros. Wonder – 8,118 / 1,795,584
  • [PS4] Dragon Quest X Online: The Door to the Future and the Sleeping Girl – 7,333 / NEW
  • [PS5] Final Fantasy VII Rebirth – 7,121 / 305,756
  • [NSW] Mario vs. Donkey Kong – 6,987 / 131,428
  • [NSW] Minecraft – 6,563 / 3,476,939

Hardware Sales
  • Switch OLED – 46,851
  • Switch Lite – 7,826
  • Switch – 6,151
  • PS5 – 24,183
  • PS5 Digital Edition – 3,605
  • Xbox Series X – 958
  • Xbox Series S – 402
  • PS4 – 250
  • New 2DS LL – 9
#6
System Wars / Re: Images of the Xbox Series ...
Last post by -GD-X - Today at 04:26:45 PM
should have kept it black.
#7
System Wars / Re: Images of the Xbox Series ...
Last post by Long Ball Larry - Today at 03:17:57 PM
Quote from: DynamiteCop on Today at 03:00:46 PMSo it's a white Series X, shocking.
Still looks better than ps5 lol
#8
System Wars / Re: Images of the Xbox Series ...
Last post by DynamiteCop - Today at 03:00:46 PM
So it's a white Series X, shocking.
#9
System Wars / Relic becomes independent stud...
Last post by Twinblade - Today at 02:33:50 PM
#10
System Wars / Re: WWE in 2024
Last post by David P - Today at 01:35:38 PM
Quote from: lynux3 on Today at 04:53:39 AMNever cared about wrestling stuff like that, but playing those NWO games or whatever on N64 back in the day.  :smoke: Super fun.
I own both WcW n64 games complete in box with all the original ads and everything. 

No N64 though.  :downs: